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	<title>Walking with Rachel &#187; target audience</title>
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	<link>http://blog.rachelswalk.com</link>
	<description>Behind The Curtain of Rachel&#039;s Walk</description>
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		<title>An Introduction</title>
		<link>http://blog.rachelswalk.com/2009/11/an-introduction/</link>
		<comments>http://blog.rachelswalk.com/2009/11/an-introduction/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 19:12:08 +0000</pubDate>
		<dc:creator>Owen Parish</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[adventure games]]></category>
		<category><![CDATA[anticipation]]></category>
		<category><![CDATA[ARG-style]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[interactive fiction]]></category>
		<category><![CDATA[introduction]]></category>
		<category><![CDATA[Owen Parish]]></category>
		<category><![CDATA[puzzles]]></category>
		<category><![CDATA[target audience]]></category>

		<guid isPermaLink="false">http://blog.rachelswalk.com/?p=144</guid>
		<description><![CDATA[Hello. This is Owen Parish.
I have been working on the more abstract elements of the project, composing text, designing mechanics and puzzles.
I&#8217;m a little overwhelmed with the anticipation we&#8217;ve observed, and I hope that we are able to produce something that will live up to the expectations of our audience.
The original reason for my introduction [...]]]></description>
			<content:encoded><![CDATA[<p>Hello. This is Owen Parish.</p>
<p>I have been working on the more abstract elements of the project, composing text, designing mechanics and puzzles.</p>
<p>I&#8217;m a little overwhelmed with the anticipation we&#8217;ve observed, and I hope that we are able to produce something that will live up to the expectations of our audience.</p>
<p>The original reason for my introduction to the project was my experience with writing interactive fiction,  so as well as ARG-style elements,  the end-product may also have some of the characteristics observed in adventure games.</p>
<p>Unusual? Yes;  I think that what I want most is to create something new. Of course, the hard part is doing that while still making it recognizable to your target audience,  and not getting carried away with your own cleverness.</p>
<p>Of course, it could work the other way.  Perhaps we&#8217;ll draw in some new players to the sub-cultural bubble.</p>
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