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	<title>Walking with Rachel &#187; role playing game</title>
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	<link>http://blog.rachelswalk.com</link>
	<description>Behind The Curtain of Rachel&#039;s Walk</description>
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		<title>Creating The World</title>
		<link>http://blog.rachelswalk.com/2009/09/creating-the-world/</link>
		<comments>http://blog.rachelswalk.com/2009/09/creating-the-world/#comments</comments>
		<pubDate>Thu, 17 Sep 2009 21:18:22 +0000</pubDate>
		<dc:creator>Lauren Soffer</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Behind The Scenes]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[3d rendering programs]]></category>
		<category><![CDATA[bryce]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[carrara]]></category>
		<category><![CDATA[dazstudio]]></category>
		<category><![CDATA[game world]]></category>
		<category><![CDATA[images]]></category>
		<category><![CDATA[role playing game]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[sneak peak]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[stock photography]]></category>
		<category><![CDATA[visuals]]></category>
		<category><![CDATA[wallpaper]]></category>
		<category><![CDATA[wallpapers]]></category>

		<guid isPermaLink="false">http://blog.rachelswalk.com/?p=99</guid>
		<description><![CDATA[When we first began creating the visuals for the world of Rachel&#8217;s Walk, we looked to stock photography.  I picked out literally hundreds of images for David to download.  But they all had varying &#8220;looks&#8221;, and we quickly realized we would have to do something to make them all match if the world was going [...]]]></description>
			<content:encoded><![CDATA[<p>When we first began creating the visuals for the world of <em>Rachel&#8217;s Walk</em>, we looked to stock photography.  I picked out literally hundreds of images for David to download.  But they all had varying &#8220;looks&#8221;, and we quickly realized we would have to do something to make them all match if the world was going to have a unified appearance.</p>
<p>Around this time I was starting a new role playing game campaign with some online friends and was looking to make a portrait of my character.  I was looking around for free 3D rendering programs to use for this purpose and stumbled across <a href="http://daz3d.com" target="_blank">Daz 3D</a>.  I was so pleased with my render of my character and the power of the program that it occurred to me that we could make the whole world of <em>Rachel&#8217;s Walk</em> in this fashion.  Instead of being confined to what I could find on stock photography sites, I could custom render each &#8220;scene&#8221; to our specifications.</p>
<p>I presented the idea to David and he loved the render of my character and the idea.  But we realized that we would need more than just the free <a href="http://www.daz3d.com/i/software/daz_studio3?_m=d" target="_blank">DazStudio</a> software and few free models.  So I made up a proposal of all we would need to complete the game world.  We devised a plan with phases of purchases and a budget.  And then I got to work.</p>
<p>Though the basics of the software were easy to master, some of the more advanced features had a higher learning curve.  Frankly my initial renders didn&#8217;t look like much.  But with practice I improved.  As I improved I realized the need for more advanced software to complete the game world.  So we purchased <a href="http://www.daz3d.com/i/software/bryce?_m=d" target="_blank">Bryce</a> and most recently <a href="http://www.daz3d.com/i/software/carrara?_m=d" target="_self">Carrara</a>.</p>
<p>The process has been (and continues to be) extremely time consuming and extremely rewarding as I slowly piece the world of <em>Rachel&#8217;s Walk </em>together.  And today I am pleased to present you with a sneak peak of 3 &#8220;scenes&#8221; from the game world in the form of wallpapers for your desktop.  They can be found in various sizes in the new <a href="/media" target="_blank">Media</a> section.  I hope you enjoy viewing them as much as I&#8217;ve enjoyed making them.</p>
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