Behind The Curtain of Rachel's Walk

Some Q&A

“There are no extra pieces in the universe. Everyone is here because he or she has a place to fill, and every piece must fit itself into the big jigsaw puzzle.”First of all, we apologize for the delay between updates. Things have been hectic, to say the least.

We want to take this opportunity to respond to some questions or curiosities we have seen on public forums, as well as attempt to describe just what Rachel’s Walk is.

*NOTE*: This post borders on the edge of giving out more information than we want to at this time. So if we seem like we’re being vague or not explaining ourselves well, that’s on purpose.

Anyway, here are some of the questions we’ve seen.

“So this is an 80’s video game?”

If you look solely at what we are calling the “Dream Engine”, then yes, it is very similar to an “old school” LucasArts video game. But there is a lot more to Rachel’s Walk than that.

The “Dream Engine” is not the only interface this game will have. If you don’t want to deal with the interactive, game-like interface, there will be plenty of other ways for you to participate.

The reason we wanted such an interface is because it allows for a more robust interaction with an ever changing world, without the need for us to be sitting on the other side of the screen all the time. Using this standalone engine, you can explore and interact with the world at your own pace, in any way you like, without having to wait for feedback from us; the feedback is immediate.

Maybe we haven’t made this exactly clear: the “Dream Engine” is your interface in to an imaginary world, a world that exists only in the mind.  But, for every person that visits the dream world there exists a presence in the real world, and there are those that exist solely in the real world and have a story to tell themselves. In order to get the maximum enjoyment from Rachel’s Walk, you must be ready to explore both sides to fully understand the story being told.

“Screenshots? For an ARG?”

To be honest, this is the reason why we prefer to use the term “interactive fiction” instead of “alternate reality game”… People envision an “alternate reality game” to be a certain way, and we are trying to do something different and contrary to the norm.

What is an “alternate reality” after all? Rachel’s Walk is primarily a dream world where you will be interacting with a variety of characters, from rabbits to faeries, from dragons to centaurs. They are obviously not “real”, but you are visiting their world; to them, everything that occurs within the dream world is within their reality and you are but mere visitors.

Put another way, many people have described an ARG in the past as a “roleplaying game in which you play yourself”. Well, this is just that… except that you’re asleep.

Everyone expects an “alternate reality game” to follow the same style as every other ARG: some social networks, a few websites, a lot of emails bouncing back and forth, the occasional prerequisite cypher… There will still be some of that in Rachel’s Walk (but do keep in mind that we are not fans of “puzzles for the sake of puzzles”), but we are trying to do something different with the “Dream Engine”.

“Will there be other websites other than the main one?”

We do have a propensity to create elaborate websites, some of which are merely cosmetic (and serve only to relay contact information) while others are comparatively complex (with actual development and special functions). And, as has been the case in our past games, you can expect an “in game” form of communication; email at this level is too hard to manage, and we have found that a custom interface to manage all communications makes management and historical tracking of events much easier to manage.

Rachel’s Walk really is no different. Besides the main site that drives the “Dream Engine”, there are several other traditional websites to be explored and interacted with. There will be people in the real world to talk to. There will be multiple forms of communication, and there will be a presence on multiple social networks. The main site reflects your presence in our dream world, but there is most definitely a real world presence. After all, most people don’t sleep all day…

One of the concerns we’re seeing is that some players may not be too keen on the “video game” aspect of this. Quite honestly, although it would be really cool if it would happen, we’re not expecting every player to be traversing the world through the “Dream Engine”. But don’t fear… If the dream world scares you, there will be plenty to do in the real world. You will not be left out, and you will still be able to participate in the story and contribute.

So there you have it. If you’re looking for traditional ARG elements, we’ll have that. If you’re looking to satisfy your craving for 80’s interactive fiction, we’ll have that. We seek to appeal to a large audience, and players will be able to involve themselves in individual parts if they so desire.

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One response so far, want to say something?

  1. SunnyduPree says:

    Brava Brava!!! I think that this is fan-freaking-tastic! I think that there are going to be some ramifications to addition of the eighties game scenario and how deep people are going to dive into this reality. I believe that this new feature is an awesome level of playing not formerly seen in traditional ARGs, It is a new idea but it only serves to make the immersion of this reality world even more intense. Instead of a map to represent the alternate reality we get to see what it is like on Rachels Walk. . Think about how awesome Args will be once this type of technology is refined even more. And the great thing is that the usual alternate means of ARGs will still be utilized and manipulated. I think that there is going to be some surprises that neither the puppet masters or the gamee’s will see. As for me, I am following the White Rabbit!
    Sunny Du Pree
    Reporter. Push Times.

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